Medium demon, (chaotic, evil, extraplanar, tanar’ri)
HD 6d8+12 plus 12d10+24
Speed: 30 ft., fly 50 ft. (average);
Senses: darkvision 60 ft.,
Immunities: electricity, poison
Resistances: acid, cold, fire
Skills and Feats: Stealth +1, Intimidation +2, Religion +3, Arcana +1
Languages: Abyssal, Celestial, Common, Draconic
STR 19 DEX 14 CON 14 INT 16 WIS 14 CHA 26
Claw. melee Range 5 ft., 1 target. Hit: (1d6+7)
Adamantine Glaive. melee, range 5 ft., 1 target. Hit: (1d10+12)
Cold Iron Greatsword. melee Range 6 ft., 1 target. Hit: (2d6+11)
Evil Outsiders Bane Composite Longbow. ranged. Range 180 ft./360ft., 1 target. Hit: (1d8+5)
Smite Evil 1/day
Turn undead 1/rest
Aura of courage
Aura of good
Lay on hands 1/day
Telepathy 100 ft.
Energy Drain: Eludecia can drain energy (Will saving throw DC 24) from any mortal she lures into some act of passion, or by simply planting a kiss on the victim. But because she now believes this ability is evil, she no longer uses it.
Smite Evil: Once per day, Eludecia may attempt to smite evil with one normal melee attack. She adds +8 to her attack roll and deals an extra +8 points of damage.
At will —
Charm monster (DC 25)
Detect good, detect thoughts (DC 23)
Polymorph (humanoid form only, no limit on duration)
Suggestion (DC 24)
Detect Evil: Eludecia can use detect evil at will as the spell.
Paladin Spells Prepared (caster level 6th):
1st — bless weapon, cure light wounds
2nd — bull’s strength, eagle’s splendor
3rd — cure moderate wounds
Equipment: 1 cold iron greatsword,+1 evil outsiders bane composite longbow with 40 arrows, ring of protection, +2 belt of giant strength, +4 cloak of Charisma, +2 boots of speed.
Notes: While wielding her +2 holy glaive or +1 holy cold iron geatsword, Eludecia suffers one negative level: -1 on all skill and ability checks, -1 on attack rolls and saving throws, -5 hit points, and -1 effective level (whenever her level is used in a die roll or calculation, reduce it by one).
Powerful wizards sometimes use their dweomers to warp and change creatures for their own purposes. However, even more profound changes sometimes stem from the natural forces in the multiverse. One of those forces is love, and love somehow found the succubus known as Eludecia.
She does not talk about what happened, but during one of her many quests to tempt souls and bring them to the Abyss, she met a beautiful angel, and something unimaginable happened — she fell in love. Eludecia fought against the unfamiliar emotion for a long time but finally realized that she could not win. So she sought out the angel and confessed her feelings for him, though she did not understand them.
When Eludecia asked for help in redeeming herself, the angel was only too happy to accommodate her. After all, the succubus was extremely beautiful, and he could not help but be attracted to her. Furthermore, the accomplishment of redeeming a demon would certainly make him well known in the angelic hierarchy and advance him in his master’s service.
Redemption sometimes comes in a flash, but more often it takes years and years of painful work — and so it was in this case. Born to evil, Eludecia found it hard even to understand goodness, let alone embrace it. However, she persevered until she finally achieved a shaky redemption. She then dedicated herself fully to the cause of good and took on the mantle of paladin, although no deity was willing to be her special patron.
Eludecia knows that she can never purge herself completely of her evil nature without magical aid, but for now, she shuns such help because she is determined to “make it on her own.” Thus, she must fight each and every day to avoid slipping back into her evil ways. Thus far, she has succeeded admirably.
Succubi are not built for the battlefield, and Eludecia is still nervous about getting into fights, even with her paladin training. She is a fairly good combatant, however, and can be more aggressive than she realizes. This aggression hides her continual worry that she will someday slip off the pedestal of goodness and return to the evil that she now despises.
Eludecia refuses to be deceitful with most creatures, though she deceives evil outsiders without a second thought. She knows that they would have no scruples about tricking her, so she has none about returning the favor. Otherwise, she uses deception only for good ends and never to save her own life.
Eludecia (18th Level)
At this level, Eludecia still prefers not to fight if she can neutralize an opponent by some other means, but as her power has grown, so has her confidence.