Medium (Elemental), neutral
Armor 18 (Including + 4 Natural Armor)
Hit Points 23 (1d10 + Con / per + 1 Proficiency Bonus)
Speed 30 ft., Fly 90 ft. (Hover)
STR 14 (+ 2) DEX 18 (+ 4) CON 16 (+ 3) INT 5 (- 3) WIS 10 (+ 0) CHA 8 (- 1)
Saving Throws Con, Dex, Wis
Skills Stealth, Perception
Damage Vulnerabilities Radiant
Damage Resistances Bludgeoning, Piercing, and Slashing
Damage Immunities Cold, Necrotic, Poison
Condition Immunities Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses Umbral Sight (as Tenebrist), passive Perception 10
Languages None; but understands all Languages
Incorporeal Movement. The Shadow Elemental can move through creatures, objects, and surfaces as if they were instead Difficult Terrain. It suffers 1d10 Force damage if it ends it’s turn inside of an object or surface and is shunted to a legal space.
Light Sensitivity. While within Bright Light the Shadow Elemental has Disadvantage on all Attack Rolls and also, should they rely upon sight to use, Wisdom (Perception) Checks it makes.
Shadow Stealth. While within Dim Light or Darkness the Shadow Elemental can take the Hide Action as a Bonus Action during it’s Movement.
Claw. Melee Weapon Attack: + 8 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) Damage; Cold and Psychic