Darth Otaku

Flashback, Part 1
The Town Devil, and the Trip to Mogrel Town

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In the quaint, snowy town of Underforge, trouble has been brewing. Men have been disappearing, and villagers have started to point fingers at the tiefling wanderer, Dante, who has just come to town. The town guardsman commander, Legion, investigates, and offers to help Dante clear his name and asks for his help in finding the monster terrorizing the town.
The two research at the library, cross-referencing their knowledge, and after checking for info around town, they venture into the forest.
In the forest, camouflaged and stealthily sneaking along, they avoid a passing yeti, and soon find themselves following a trail of footprints trudging through the snow, further west. They come across a clearing, where they find a summoning circle. Legion and Dante decide that it must be a succubus, and Legion suspects the librarian.
Just then, something attempts to get into Legion’s head telepathically, and he dispels it with prayers of his goddess. They go back to the village, and notice something going on in town. They see a black shape escape into the forest, and Legion nicks it with an arrow.
They find nothing, and a few days pass.
The librarian approaches the two men days later, and invites them to breakfast. She introduces herself as Eludecia. They accept, and as they sit down with her, talking for a few hours, they realize that she knows they suspect her, and asks what they wished to do. They decide to trick the village into thinking that they vanquished her, and come up with a plan to fake a fight in the forest.
When they are ready, they venture into the forest, and Dante uses thamaturgy to simulate the sounds of battle. They create the illusion of the succubus’s head to bring back as proof, and are seen as folk heroes. The succubus leaves, and vows to not attack this country again.
Legion and Dante gain the favor of the succubus and Undeforge.
They notice that the priest is gone, however, and was said to have left for Phandalin, where dark trouble is brewing. Determined to get answers, assuming that it was he who summoned the succubus, and set off after Legion retires his position as commander.

On their way to the closest town to the south, the duo are attacked by a pack of six wolves. Without much effort, the two slaughter the wolves with teamwork and brute strength, overpowering the wolves and using their own attacks against them. Afterward, they continue south and arrive at Mogrel Town. Legion, eager to return to his hometown of Thundertree, leaves, and Dante stays back to do some work to earn money, promising to meet Legion in Thundertree.
Legion leaves the party.
During his stay at Mogrel Town, he meets Aunnie and Kushula, who are out on their own adventure. They agree to travel together to Thundertree, as there is safety in numbers, and set off toward Thundertree down Thundertree trail.
Aunnie and Kushula join the party.

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The First of Many
The Merchant, the Orcs, and the Owlbear

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After searching around Thundertree, the adventurers find themselves before Legion, a ranger in the Blue Lionshield Guild. Legion is an acquaintance of Dante’s, and, like Dante, seeks Phandalin.
Legion joins the party.
After drinking at the local inn, the characters are approached by a merchant seeking passage on triboar trail. He offers them a reward to serve as bodyguards. Afterwards, they are approached by a second merchant. He offers a reward for the murder of his competitor, and the characters decline.
Later, the adventurers talk to a guard who seems troubled. He offers a reward to them to eliminate the orcs at Wyvern’s Tor, which so happens to be along the triboar trail. They accept, and convince the guard to join them.
Guardsman joins the party.
Knowing they will be undertaking a difficult quest, the characters go to the Blue Lionshield Guild and recruit an untrained Hireling.
Hireling joins the party.
After buying armor and bows for their two new companions, the group sets off with the merchant and his wagon down triboar trail.
Merchant joins the party.
As they travel along, Legion and Aunnie spot two dead horses in the road with black arrows sticking out of their bodies, as well as blood trails leading into the forest on their left. They scout ahead, and spot only the movement of scared birds. They retreat to the plains half a mile out, and travel until nightfall. As the party sets up camp, half of the members sleep. While on watch, Legion spots an owlbear charging their wagon. He coats his new black arrow in explosive liquid, and the arrow hits its mark, setting the beast aflame. It attacks the hireling, and Aunnie yanks the young man up and into the wagon, to safety. As i attacks Kushula, the merchant throws a torch in between them, scaring the beast off momentarily. As they rest of the party fails to pierce the tough hide, Legion leaps onto the beast’s back and stabs it repeatedly. The party attacks until the beast is nearly dead, and once injured, it attempts to flee. Legion aims a flaming arrow and hits the owlbear, killing it.
As they start to breathe easier, four orcs emerge from the darkness, and the party slaughters them with ease.
A few minutes later, Aunnie and Kushula spot a light in the distance, on triboar trail. It appears to be a single being. The light is extinguished, and the being, Baaza, hides in the tall grass off to the right of the trail. A few seconds later, two orcs emerge from the forest,
An instant later, they hear a loud whistling sound. Above, 40-50 flaming arrows approach in a swarm, heading toward the group. Aunnie uses her druid craft, and blows out the flames on the arrows. The group hides behind the wagon to avoid the now-normal arrows. After the bombardment, ten more orcs emerge, joining the first two in a charge toward the wagon.
The group prepares an ambush, taking a barrel of ale and setting it behind a small flame to draw in the orcs. Meanwhile, the wagon escapes with the merchant and hireling. As the orcs approach, Dante grows the flame, exploding the barrel and setting the orcs and the surrounding area aflame. In the chaos, the adventurers escape to the merchant market.
Once there, they meet with their merchant, gain their reward, and dismiss the hireling.
Merchant leaves the party.
Hireling leaves the party.
Aunnie takes her weapon to be modified at a blacksmith, and the adventurers must wait three days for its completion. During this, they meet Baaza, and convince him to travel with them.
Baaza joins the party.
The characters spar, gaining battle experience. When Aunnie gets her weapon back, the blacksmith offers a reward for his brother’s whereabouts. Aunnie accepts, and the party leaves for Thundertree.
On their way, they pick up and follow the orc trail, which leads them to the base of the orcs. They kill the scout, and team up to kill a second scout. Aunnie uses her rabbit form to scout the cave base, and Baaza uses Kushula’s owlbear heart and her medicinal kit to create a sleeping bomb. Aunnie, in her beast form, deposits the bomb successfully, and the cave inhabitants are fast asleep. The group slaughters the inhabitants, not waking a soul (with the exception of the last orc). They loot the cave, and realize that only half of the orcs they had burned are present.
Which begs the question: where are the other six?

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The Adventure Begins!
Thundertree Trail, and The Goblin Trap

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The three Adventurers, Dante, Kushula and Aunnie make their way down a well-worn path leading out of the wooded area they had hiked through. As they do, with Kushula in the lead, they are surrounded on both sides by tall grass and hills. Two goblins emerge from the grass side-by -side, and attack Kushula. As the trio fight the goblins, Aunnie notices that there is movement nearby, and deduces that more enemies lie in wait. Dante kills one goblin, and two more emerge from the grass. Dante breaks from the first two to fight one of the newer arrivals, and as Aunnie attacks a goblin, she loses her grip on her quarterstaff, and it is flung several yards away. She also takes a strong hit from a Goblin, and her body weakens dramatically. As the imposing threat of more goblins arises with the death of a second Goblin by Kushula’s hand, Aunnie convinces the party to run for the nearby village. The group makes their way to the hills ahead, dodging arrows, when Aunnie recalls her quarterstaff. As she doubles back to retrieve it, weaving in and out of goblins, her two allies fight off the horde. Dante successfully startles the pack with his Thamaturgy, rumbling the ground at their feet at will, With the path cleared, Aunnie is successful, and now leads the group on their way to the village. Dante slays a goblin, and as their numbers seem to thin, Aunnie catches the scent of a larger threat.

As the hills disappear, an Ogre emerges from the left side, attacking Aunnie with its greatclub. Aunnie takes a hit, but steels herself, and the damage does not hinder her. Her counterattack is strong, and she delivers a mighty blow to the giant. The growing horde of goblins attack with shortbows from a distance, but their arrows do nothing but distract from the real problem. The ogre attacks again, this time aiming for Kushula. The club strikes the drake solidly, and the blow renders the adventurer unconscious. Aunnie attacks the ogre again, and her attacks have some ground, staggering the ogre. The beast counters, however, and his next hit knocks the elf girl out cold. Dante’s attacks are ineffective, and he is the last of the three to fall.
With this, the trio have injured, but not defeated, the ogre. When they begin to wake, they are being carted into Thundertree by a stranger in armor holding a shield with the emblem of a blue lion.

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